         // scale your object first!!!
         texture{ pigment{ brick color White                // color mortar
                                 color rgb<0.8,0.25,0.1>    // color brick
                           brick_size <0.25, 0.0525, 0.125> // format in x ,y and z- direction 
                           mortar 0.01                      // size of the mortar 
                         } // end of pigment
                  normal {wrinkles 0.75 scale 0.01}
                  finish {ambient 0.15 diffuse 0.95 phong 0.2} 
                  scale 3
                  rotate<0,0,0>  translate<0.01, 0.04,-0.10>
               } // end of texture
